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MITCH KRPATA

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Review: Shadow Complex

A dizzying descent down the rabbit hole
In games, a cave is never just a cave.
By: MITCH KRPATA  |  August 25, 2009

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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By: MITCH KRPATA  |  August 11, 2009

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Review: The Bigs 2

Swing and a miss
The makers of The Bigs 2 seem to have confused simplifying the sport with dumbing
By: MITCH KRPATA  |  July 29, 2009

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Review: Tales of Monkey Island

A classic series sets sail once more
Thanks to Telltale Games, we're now seeing remakes and revivals not only of the genre but of its most popular franchises. First was Telltale's successful episodic rebirth of Sam and Max . Now we get the first part of a new adventure based on the granddaddy of them all: The Secret of Monkey Island .
By: MITCH KRPATA  |  July 21, 2009

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Review: Ghostbusters: The Video Game

It has the tools, it has the talent
Call it fanboyism, call it a Pavlovian response, call it what you want — Ghostbusters: The Video Game made me smile.
By: MITCH KRPATA  |  July 07, 2009

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Review: Prototype

The gleeful excess of Prototype
Prototype is so awesome, it broke my PlayStation 3.
By: MITCH KRPATA  |  June 30, 2009



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Review: Red Faction: Guerrilla

Blast factory
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes harder and harder not to wonder why nothing ever gets damaged.
By: MITCH KRPATA  |  June 23, 2009

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Review: inFamous

The power goes out
The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
By: MITCH KRPATA  |  June 08, 2009

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Review: Punch Out!!

Classic hits
Ask anyone to list his or her favorite Nintendo games, and the odds are that Mike Tyson's Punch-Out!! will be one of them.
By: MITCH KRPATA  |  May 26, 2009

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God is dead

Demigod can't resurrect PC gaming
One of the biggest mysteries of the video-game marketplace is why the PC seems to lag so far behind consoles as a gaming platform. After all, Windows computers have the kind of market penetration that Sony and Nintendo can only dream of.
By: MITCH KRPATA  |  May 05, 2009

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Deep space

Riddick's sci-fi journey continues
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
By: MITCH KRPATA  |  April 28, 2009



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Review: The Godfather II

Going against the family
If adapting the Godfather series means stripping it of subtext and amplifying the thuggery, that may be the greatest imaginable indictment of video games as a medium.
By: MITCH KRPATA  |  April 21, 2009

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Guitar Hero: Metallica

A triumphant return to form
At long last, it seems that Guitar Hero has reached a state of equilibrium.
By: MITCH KRPATA  |  April 15, 2009

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Review: Wanted: Weapons of Fate

Over in a muzzle flash
It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
By: MITCH KRPATA  |  April 07, 2009

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Black and white and red all over

The stylish ultraviolence of MadWorld
The most common problem afflicting video games these days is a deficit of imagination. So many releases look alike, sound alike, and play alike.
By: MITCH KRPATA  |  April 02, 2009

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Review: Resident Evil 5

Bigoted, or just boring?
Is it racist? The question has been plaguing Resident Evil 5 since its infamous trailer debuted at the 2007 Electronic Entertainment Expo.
By: MITCH KRPATA  |  March 24, 2009



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Review: Killzone 2

Can Killzone 2 save the PlayStation 3?
For fans of the chronically underperforming PlayStation 3, each new exclusive title is a potential savior. The latest great white hope is Killzone 2 , the sequel to a not especially beloved PS2 game.
By: MITCH KRPATA  |  March 17, 2009

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Puzzle Quest: Galactrix

Puzzle Quest drifts off course once more
It's appropriate that the new Puzzle Quest game should take place in space. Just like a black hole, it's impossible to resist; you wind up crushed into a subatomic particle.
By: MITCH KRPATA  |  March 10, 2009

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Review: Street Fighter IV

The world warriors return
The biggest problem with fighting games, as a genre, is the ludicrous level of ability you need even to take part.
By: MITCH KRPATA  |  March 03, 2009

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F.E.A.R. 2: Project Origin

Monster mash
F.E.A.R. 2: Project Origin is a Frankenstein's monster of a game, a stitched-together assemblage of parts from other, better games.
By: MITCH KRPATA  |  February 25, 2009

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Fallout 3: Operation Anchorage

The first downloadable content for Fallout 3
How is it that Fallout 3, last year's most densely packed game, still left many players wanting more?
By: MITCH KRPATA  |  February 10, 2009


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