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09810_uncharted_Slot

Review: Uncharted 2: Among Thieves

A real treasure
Nathan Drake walks like a man. Not so much in a macho, John Wayne kind of way — though there is plenty of that in him — but as if he were a real person occupying physical space.
By MITCH KRPATA  |  October 21, 2009

0910_legend_lits

Review: Brütal Legend

Brutal is one way to put it
The cover of Brütal Legend sports an interesting detail.
By MITCH KRPATA  |  October 16, 2009

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Review: Scribblenauts

The pen is not so mighty
If knowledge is power, and words are the vessels for ideas, then the appeal of Scribblenauts is easy to understand.
By MITCH KRPATA  |  October 07, 2009

0909_brutalL_list

Delay of game

With some big names shelved, 10 releases to watch for this fall
Splinter Cell: Conviction , BioShock 2 , Heavy Rain — these are just some of the eagerly awaited titles that won't be coming to your video-game console this fall.
By MITCH KRPATA  |  September 15, 2009

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Game Review: The Beatles: Rock Band

Don't meet the Beatles — be them
Can we agree that the music-game market is saturated? To stand out in this crowd, you'd need something special. You'd need the Beatles.
By MITCH KRPATA  |  September 09, 2009

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Review: Batman: Arkham Asylum

Joker's wild
Although Heath Ledger fully deserved the Oscar he won (posthumously) for his portrayal of the Joker in The Dark Knight , a less heralded actor had staked a claim to the character years before. On Batman: The Animated Series , Mark Hamill brought a fearsome edge to the role that outstripped any previous dramatic effort.
By MITCH KRPATA  |  September 01, 2009

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Review: Shadow Complex

A dizzying descent down the rabbit hole
In games, a cave is never just a cave.
By MITCH KRPATA  |  August 25, 2009

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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009

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Review: The Bigs 2

Swing and a miss
The makers of The Bigs 2 seem to have confused simplifying the sport with dumbing
By MITCH KRPATA  |  July 29, 2009

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Review: Tales of Monkey Island

A classic series sets sail once more
Thanks to Telltale Games, we're now seeing remakes and revivals not only of the genre but of its most popular franchises. First was Telltale's successful episodic rebirth of Sam and Max . Now we get the first part of a new adventure based on the granddaddy of them all: The Secret of Monkey Island .
By MITCH KRPATA  |  July 21, 2009

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Review: Guitar Hero: Smash Hits

Guitar Hero does its greatest hits
When evaluating a new Guitar Hero — or any music-related game — it helps to picture a Venh Diagram consisting of three circles: "Good Songs," "Challenging Songs," and "Songs that are fun to play on plastic instruments."
By RYAN STEWART  |  July 13, 2009

090710ghosts_list

Review: Ghostbusters: The Video Game

It has the tools, it has the talent
Call it fanboyism, call it a Pavlovian response, call it what you want — Ghostbusters: The Video Game made me smile.
By MITCH KRPATA  |  July 07, 2009

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Review: Prototype

The gleeful excess of Prototype
Prototype is so awesome, it broke my PlayStation 3.
By MITCH KRPATA  |  June 30, 2009

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Review: Red Faction: Guerrilla

Blast factory
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes harder and harder not to wonder why nothing ever gets damaged.
By MITCH KRPATA  |  June 23, 2009

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Familiar Fantasy IV

The After Years: If it ain't broke, remake it
Final Fantasy IV: The After Years started as a Japan-only cellphone game and has washed up on American shores in the form of WiiWare.
By MADDY MYERS  |  June 16, 2009

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Review: inFamous

The power goes out
The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
By MITCH KRPATA  |  June 08, 2009

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Review: Punch Out!!

Classic hits
Ask anyone to list his or her favorite Nintendo games, and the odds are that Mike Tyson's Punch-Out!! will be one of them.
By MITCH KRPATA  |  May 26, 2009

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Review: Zeno Clash

A strange and beautiful trip
Zeno Clash is too bizarre, artsy, and risky to get picked up by a bigger company, but when you look at all the Counter-Strike clones out there, it's a relief to see something a little . . . different.
By MADDY MYERS  |  May 19, 2009

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Deep space

Riddick's sci-fi journey continues
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
By MITCH KRPATA  |  April 28, 2009

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Review: The Godfather II

Going against the family
If adapting the Godfather series means stripping it of subtext and amplifying the thuggery, that may be the greatest imaginable indictment of video games as a medium.
By MITCH KRPATA  |  April 21, 2009
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