The Phoenix Network:
 
 
About  |  Advertise
Adult  |  Moonsigns  |  Band Guide  |  Blogs  |  In Pictures
 
Puzzles  |  Sports  |  Television  |  Videogames
Nominate-best-2010

Critical depth

Videogames: 2007 in review
By MITCH KRPATA  |  December 17, 2007

..071214_portal_main
PORTAL:Instantly classic

We may look back upon 2007 as the year games started to grow up. For many of the best releases, an “M” rating didn’t just denote blood and guts — it meant thought-provoking narratives, complex themes, and compelling relationships between virtual characters. In as good a year for console games as any in recent memory, one title dove deeper than the rest.

1. BioShock | 2K Games
BioShock (Xbox, PC) hit the sweet spot on every level. The team at 2K Boston rendered an unprecedented sub-aquatic setting called Rapture, a crumbling art-deco dystopia that was as imposing as it was stunning. Standard first-person shooting action was infused with just the right degree of role playing, ensuring almost infinite gameplay variety without sacrificing the adrenaline rush of real-time combat. But it was the story that made BioShock special — a dark, sorrowful meditation on the conflict between the choices we make and those that are made for us. In the now infamous plot twist, BioShock’s true genius became apparent. You thought you were playing the game? It turns out the game was playing you.

2. Portal | Valve
Portal (Xbox 360, PlayStation 3, PC) sneaks up on you like a lion in the tall grass. Included in The Orange Box alongside the high-profile sequels Half-Life 2 Episode Two and Team Fortress 2, it seemed destined to be relegated to a footnote, but a funny thing happened on the way to the dustbin of history: the gimmicky project begun by a group of college kids hoping to get noticed developed into a head-spinning puzzle game with razor-sharp writing and an instantly classic antagonist. GLaDOS, the rogue Artificial Intelligence who monitors your escape from a testing facility with increasing concern, was equal parts menace and hilarity. Her closing-credits rendition of the game’s themesong, “Still Alive,” belongs in a museum.

3. Rock Band | MTV Games
After the massive success of the first two Guitar Hero games, there was only one logical next step — and it sure as hell wasn’t “boss battles” against the Devil. Guitar Hero III (Xbox 360, PlayStation 3, PlayStation) may have snapped a few strings, but Rock Band brought guitar gameplay into perfect harmony with its new features, singing and drumming. Developer Harmonix jettisoned the more cartoonish aspects of Guitar Hero (even star power is reincarnated as the more mundane “overdrive”) and put the focus where it should be: on the group of people playing the game. At least, as long as you can stop fighting over who gets to play the drums next.

4. The Darkness | 2K Games
The Darkness
(Xbox 360, PlayStation 3) defies any expectations you may have upon hearing its premise. A game about a demonically possessed Mafia hitman? Sounds like just another high-concept, low-execution shooter destined for the discount bin. Instead, it was a romantic tragedy cleverly couched inside a tale of gothic horror — and that description wouldn’t have played as well in the key demographics. The Darkness eschewed convention by offering a personal central conflict instead of a bombastic end-of-the-world scenario. Nuanced writing and skillful cutscenes gave depth and import to the actions of the protagonist, Jackie Estacado. And then there was the sinister presence of the Darkness itself, a guttural fiend who provided a blunt but effective metaphor for the rage in Jackie’s soul.

1  |  2  |  3  |   next >
Related: A child of Hitler, Trattoria Gran Gusto, Garden at the Cellar, More more >
  Topics: Videogames , Entertainment, Music, Pop and Rock Music,  More more >
  • Share:
  • Share this entry with Facebook
  • Share this entry with Digg
  • Share this entry with Delicious
  • RSS feed
  • Email this article to a friend
  • Print this article
HTML Prohibited
Add Comment

ARTICLES BY MITCH KRPATA
Share this entry with Delicious
  •   REVIEW: ARMY OF TWO: THE 40TH DAY  |  January 27, 2010
    When I reviewed the original Army of Two , I found myself in the unfamiliar position of being the guy who liked something everybody else hated (as opposed the guy who hated something everybody else liked).
  •   REVIEW: BAYONETTA  |  January 12, 2010
    Here's the thing about Bayonetta : you have to take all of it, not just part.
  •   REVIEW: THE SABOTEUR  |  January 06, 2010
    When Pandemic Studios was shuttered on November 17, it seemed less another casualty of the economy than a mercy killing.
  •   WINTER WONDERLAND  |  January 04, 2010
    Do not adjust your calendar. Christmas has not been moved to March this year.
  •   2009: YEAR IN VIDEO GAMES  |  December 22, 2009
    At the end of each year, there's the temptation to identify a common theme among the games that were released.

 See all articles by: MITCH KRPATA

MOST POPULAR
RSS Feed of for the most popular articles
 Most Viewed   Most Emailed 



  |  Sign In  |  Register
 
thePhoenix.com:
Phoenix Media/Communications Group:
TODAY'S FEATURED ADVERTISERS
Copyright © 2010 The Phoenix Media/Communications Group