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Does your life suck?

July 17, 2006 12:03:04 PM

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That’s essentially the same policy of the Metaverse Messenger (MM), a weekly SL community newspaper. “We don’t print anything about a person’s real life that they don’t want us to,” says publisher Kristan Hall, who sits on the MM masthead as her SL self, Katt Kongo. Hall herself embodies the weird disconnect between meatspace and virtual space. “In Second Life, I have a mansion, it’s on an island, I have a Mustang,” she says over the phone from Texas. In real life, she’s a 37-year-old mother of five who admits, “I don’t have a nice vehicle.” In Second Life, as the bosomy publisher of a 27-page newspaper with a circulation of 12,215 (up from six pages, and 400 readers in just a year), “a lot of people know who I am. I’m stopped. I will go somewhere and people will say, ‘Oh my God, it’s Katt Kongo!’ ” she laughs. “In real life, the neighbors are like, ‘That’s the lady with too many kids and too many cats.’ ”

Another real-world person experimenting with an entirely different SL persona is Boston-based blogger Andy Carvin. Last fall he joined SL as Andy Chowderhead, but he got “bored with it” and decided to create Abdi Kembla, an African refugee he modeled after photos he found online of former Somalian child soldiers.

“Previously, when I used my old Andy Chowderhead avatar, I found people were more likely to come over, say hello, and start a conversation. But with Abdi, people tended to just act as if I just weren’t even there,” says Carvin, who estimates that he spent between 20 and 30 hours in February and March exploring as Abdi. “The more I traveled through SL, the more I realized I seemed to be the only African-looking character around anywhere.” He adds, “I encountered gnomes, floating beams of light, characters that were shaped like boxes, elves, everything you can imagine — but no African-looking characters.”

060714_sl_main5
"I think Second Life will be like the Web eventually," says Aimee Weber. "Almost everything cool will need to have a 3-d presence online."
In general, you can lump Second Life avatars into two categories: hot or fantastic. Women are mostly busty, hourglass-figured, and sexy. Men tend to be buff and handsome. “More often than not, people have a picture in their head of what they look like at their best: very few people want to have their avatar look like they just woke up, haven’t shaved, [have] bad breath, and gained a few pounds after the wedding,” theorizes Andy Carvin. Otherwise, avatars tend to be surreal — think Snoopy, dragons, and “furries.”

Wagner James Au met about 100 real-life people usually shrouded by pixels at an SL convention held in New York last year. “You had people who looked like they were going to ask about Jean Luc Picard and you also had people who looked like they’re more interested in creating an S&M dungeon and doing tricks with juggling and fire,” Au says. “I would say, it was sort of a Star Trek convention meets Burning Man.”

A new art form
A few days after I’d been with Tripper Tapioca, I returned to Zephyr Heights to find a gang of spiky-haired delinquents riding bikes, attempting aerial stunts, and shooting guns in the skate park. (Tapioca and Gateaux weren’t around or they would have stopped the pistol-play.) Another time, I found Gateaux himself slumped over the area and levitating like an inverted vampire. Outfitted in a dark suit with a red-handkerchief-stuffed breast pocket and red tie, the lean, swarthy avatar eventually woke up, recognized me, and floated down to explain that even though he was logged into Second Life, in real-life he was neglecting his computer-powered chassis while he read an article.

I ask Gateaux if he’s still holding Russian roulette tomorrow night. “Oh yes we are,” he writes. “I think you’re gonna like it … And bring alot [sic] of cash.”

I hear different things about death in Second Life. Ever since I saw the Russian-roulette tables, I’ve been anxious to play. But that’s not until tomorrow.

In the meantime, Gateaux leads a guided tour of Zephyr Films Studios, a piece of land he and Tapioca have just begun turning into “a realistic movie studio.” We fly over to the studio back lot and land in a temporary office building, one of two boxy soundstages. There, Gateaux, who says he’s really a 19-year-old film student in Vancouver, types, “I can gain a lot of experience to use in my real life. Turning a script into a movie … it’s the same thing everywhere. And then editing, exactly the same.”


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COMMENTS

I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)

POSTED BY Torley Linden AT 07/12/06 6:36 PM
Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~

POSTED BY evonne heyning AT 07/12/06 6:53 PM
I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! //www.alt-zoom.com

POSTED BY moo Money AT 07/12/06 8:10 PM
I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.

POSTED BY C.C. Chapman AT 07/13/06 5:52 AM
Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)

POSTED BY Pathfinder Linden AT 07/13/06 12:08 PM
There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.

POSTED BY yo momma AT 07/13/06 3:04 PM
Taco is mentioned on page 3 without a link. This link will take you there: //slurl.com/secondlife/Taco/172/169/28/

POSTED BY Mark Paschal AT 07/17/06 5:53 AM
This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. //slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!

POSTED BY Broken Prototype AT 07/17/06 10:23 AM
What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^

POSTED BY Memory Harker AT 07/25/06 8:39 PM

POSTED BY pppinkie000 AT 08/01/06 5:28 AM
cool!

POSTED BY Bernie AT 01/27/07 11:06 AM

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